Foreword Heidi Kaduson Author's Note: Minecraft Matters Acknowledgements 1. Introduction: To Begin 2. What is Digital Play Therapy? 3. The 4 Cs of a Therapist: Competency, Culture, Comfort, and Capability 4. Speaking the Client’s Language, Prescriptive Play Therapy, and the Therapeutic Powers of Play 5. Modalities 6. Understanding Research 7. Technopanic 8. Hardware 9. Software 10. Video Games and Genres 11. Digital Citizenship 12. Digital Play Therapy Interventions 13. Jen, Jack, and Tyler: Detailed Case Examples 14. Conclusion Index
Foreword Heidi Kaduson Author's Note: Minecraft Matters Acknowledgements 1. Introduction: To Begin 2. What is Digital Play Therapy? 3. The 4 Cs of a Therapist: Competency, Culture, Comfort, and Capability 4. Speaking the Client’s Language, Prescriptive Play Therapy, and the Therapeutic Powers of Play 5. Modalities 6. Understanding Research 7. Technopanic 8. Hardware 9. Software 10. Video Games and Genres 11. Digital Citizenship 12. Digital Play Therapy Interventions 13. Jen, Jack, and Tyler: Detailed Case Examples 14. Conclusion Index